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181. moon base landings - in Player Features and Ideas Discussion [original thread]
WTB paragraphes
- by Binary Mind - at 2005.11.18 12:18:00
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182. old solution to an old problem - in Player Features and Ideas Discussion [original thread]
wouldn't be enough... even I can do a macro that checks if there's suck a "reply" box open and pushes the button... whenever you see a macro miner just convo him, if he doesn't reply, just take the ores
- by Binary Mind - at 2005.11.17 13:00:00
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183. How to stop brutally the macro mining with tiny tasks - in Player Features and Ideas Discussion [original thread]
of course you can do "anti-macro" systems in every game, but is it still worth playing the game if you have to answer 12 questions, decypher 3 images and push 6 buttons before doing any command? no most simple way to protect ourself from macromi...
- by Binary Mind - at 2005.11.15 12:40:00
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184. delivery option with purchase - in Player Features and Ideas Discussion [original thread]
hmmm, no thanks yes it would make alot of things easier, but I think it's better that you set up a courier mission for that. Noobs like to do such things unless it's a trap
- by Binary Mind - at 2005.11.08 16:43:00
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185. Trashing Impounded items - in Player Features and Ideas Discussion [original thread]
Originally by: Cyberstrike2027 I have no clue wot ur babbling on about. simple... the more valuable your cargo is, the more rent you have to pay. no good idea if you ask me. if you rent a safe at a bank you're paying for the time you ...
- by Binary Mind - at 2005.11.02 11:06:00
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186. Active Awareness Indicator. - in Player Features and Ideas Discussion [original thread]
yes, we have to kick some "dead" players too of our corp, but we don't really have a proof when they logged in. evil timezones.
- by Binary Mind - at 2005.11.02 10:46:00
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187. Idea: Mining Activation Code - in Player Features and Ideas Discussion [original thread]
noooo, you've to love macro miners..... just jump in your hauler an take your share of the mining operation. but first you've to ask nicely: "I'll take some of your ores now, if I don't hear any reply I'll take it as a 'yes'" free money
- by Binary Mind - at 2005.10.31 15:40:00
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188. STABILIZER ABUSE - in Player Features and Ideas Discussion [original thread]
using stabs is a tactic as all the others. if you use more stabs you cannot load other modules, for example damage modules, so stop whining. btw, pirates are very important for this game, whoever doesn't see that should go play something else.
- by Binary Mind - at 2005.10.31 15:37:00
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189. Moving Jump Gates - in Player Features and Ideas Discussion [original thread]
yeah sure, move them all together and start the hyper-ganking-fest.
- by Binary Mind - at 2005.10.31 15:19:00
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190. Idea: Mining Activation Code - in Player Features and Ideas Discussion [original thread]
hmmmm, I don't think that's needed, macrominers get petitioned every day.. we'll get them all sooner or later
- by Binary Mind - at 2005.10.31 12:50:00
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191. Target assist please - in Player Features and Ideas Discussion [original thread]
nah, I think visual "lines of fire" in tactical overview would be more spectacular. Like blue lines are your shootings and red lines are the incoming fire
- by Binary Mind - at 2005.10.31 11:13:00
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192. Compromise concerning on the one character at a time training limits. - in Player Features and Ideas Discussion [original thread]
I don't think CCP will do that.. they'll just let ppl buy a second account and get more money. You would do it the same way
- by Binary Mind - at 2005.10.31 11:08:00
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193. Ideas For The Tractor Beam - in Player Features and Ideas Discussion [original thread]
Originally by: Jongo Fett 1. It can Pick up multiple cans and drag them in warp. However each can depending what is in them will slow you down by adding mass to your ship. Can't aren't build to warp, they'll prolly explode once you ente...
- by Binary Mind - at 2005.10.31 11:04:00
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194. Kicking corp members - in Player Features and Ideas Discussion [original thread]
Originally by: Wendat Huron First of all the Reply link on top of the thread doesn't work, had to use bottom one. it does, you just have to push it twice if you aren't logged in. Originally by: Wendat Huron Second, a spy in th...
- by Binary Mind - at 2005.10.31 10:54:00
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195. Dreadnaughts - in Player Features and Ideas Discussion [original thread]
hehe, I would love to see you use a dread for lvl 4 missions, would be very expensive just to get the ice so you can jump to the system next to the agent and back. Nope, Dreads are ment for pinpoint attacks on stationary targets, it just jumps i...
- by Binary Mind - at 2005.10.31 10:51:00
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196. duel - in Player Features and Ideas Discussion [original thread]
0.0 is a big arena with alot of potential targets
- by Binary Mind - at 2005.10.31 10:47:00
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197. "Target their warp engines, I want that ship in tact."... - in Player Features and Ideas Discussion [original thread]
it's quiet hard to find any module or part of Minmatar ships. "Target the Ducttape"
- by Binary Mind - at 2005.10.31 08:05:00
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198. Kicking corp members - in Player Features and Ideas Discussion [original thread]
that leaves you one day to pod him over and over again
- by Binary Mind - at 2005.10.31 08:02:00
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199. cockpitview? - in Player Features and Ideas Discussion [original thread]
actually there's no real c.o.c.k.pit anymore, well there is one but it's entirely filled with your pod, so all you would see is alot of goo and some wires coming out of your back.
- by Binary Mind - at 2005.10.31 08:01:00
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200. Playing the game - in EVE New Citizens Q&A [original thread]
Edited by: Binary Mind on 28/10/2005 13:53:12 ok, let me try the rest - There actually no "best" way to do money, you can trade, fight, mine, build or whatever you wanna do, if you're lucky you'll make alot of money with your action. - for th...
- by Binary Mind - at 2005.10.28 13:53:00
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